Comments

Log in with itch.io to leave a comment.

Mobile optimization

  •   Navigation is easier to use on small screens.
  •   Drawing tiles now works properly with touch.
  •   Mural cells are easier to tap on phones.
  •   Buying, editing, and opening mural cells now support mobile-friendly tap interactions.
  •   Large mural views are easier to scroll and inspect.
  •   Editor fields and controls fit better on narrow screens.
  •   Color selection behaves better on mobile.
  •   About/pricing content is easier to read on small screens.

  Also includes supporting technical improvements for touch handling, responsive layout, and mobile viewport behavior.

To make the early mural feel alive faster, I added progressive early-access pricing:

  • first 10k pixels are free   (limited to one tile per user)
  • next 10k: 1/8 price
  • next 10k: 1/4 price
  • next 10k: 1/2 price

The goal is to encourage early experimentation, weird pixel graffiti, tiny artworks, and internet chaos before the mural becomes crowded.